AI Insights · Timothy · October 2024
Top 5 Match 3 Games on iOS in France Q3 2024
Explore the performance trends of the leading Match 3 games in France on the iOS platform during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top Match 3 games on the iOS platform in France showed varied performance trends, as reported by Sensor Tower. Here's a closer look at the key statistics for each of these popular games during this period.
Fruit Merge: Match Game from Bravestars Technology JSC demonstrated a steady increase in weekly active users, starting from approximately 41K and reaching around 64K by the end of the quarter. Downloads fluctuated, peaking at over 14K in mid-July before settling at just under 9K by the end of September. Revenue began to emerge in late August, culminating in a peak of approximately $415 in the final week of September.
QSWatermelon : Monkey Land by QKINGGAMES saw its weekly active users hover around the 1M mark throughout the quarter. Downloads experienced a decline from about 8.6K in mid-August to 3.8K at the end of September. Revenue was sporadic, peaking at $177 in late August before dropping to zero in September.
Cup Heroes, published by Voodoo, showed a consistent increase in revenue, reaching approximately $3.9K by the end of September. Downloads remained relatively stable, with minor fluctuations, closing the quarter at around 4.5K. Weekly active users increased from about 4.7K to nearly 9.4K over the three months.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant revenue spikes, reaching over $450K in early August. Downloads were modest, peaking at just over 9K in late August. Weekly active users fluctuated, starting at around 57K and ending the quarter at approximately 64K.
Finally, Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, experienced a gradual increase in weekly active users, peaking at over 10K in mid-August. Downloads saw a significant rise in early August, reaching over 6K, before declining to about 2.7K by the end of September. Revenue varied, peaking at approximately $22K in early July and closing the quarter with around $18K.
For more detailed insights and data, visit Sensor Tower.